Temple of the Green Devil: Deluxe Edition
When the Mother of Spheres Beckons, All Must Obey
In the heart of a forbidden jungle veiled by steam, the ruins of an occult temple lie strangled by vines. The weathered stones bear no sign of the temple’s god or its worshipers, and their relics have long since disintegrated.
However, an eclipse now darkens the jungle, weakening the barrier between the land of the living and the realm of the dead.
Chants rise from the reformed temple, luring in adventurers who seek the lost treasures of the Great Green Devil and his beloved high priestess…

A ritual deathtrap tournament
Temple of the Green Devil is a merciless head-to-head dungeon delve for Shadowdark inspired by the brutal RPG tournaments of the hobby's early years.
In this adventure, two teams of tomb robbers race to plunder a haunted jungle temple before the eclipse ends—sabotaging each other with summoned monsters, lethal traps, and whispered curses.
The maze-like temple teems with deathless guardians, hideous tricks, and echoes of the most infamous deathtrap dungeon in tabletop RPGs.
- Race the eclipse
- The ruined temple materializes only when the jungle is veiled by twilight. Tomb robbers cannot waste time, for their rivals grow richer—and more cruel—with each passing heartbeat.
- Kneel before the Mother
- The temple crawls with horrors devoted to Kar-Ereca, Mother of Spheres: a four-armed carnivorous ape gargoyle, slave-eating lamia priestesses, the dancing khopesh of extinction, and swarms of living spheres of annihilation.
- Heed the bones of intruders
- Traps wait in vine-choked shrines and black mud. Careless tomb robbers might have their blood wrung into the mouth of the Great Green Devil for rivals to drink; others might be pulverized by the gorgon juggernaut or withered by the rolling demilich boulder.
- Seize the relics of the consumed
- Occult treasures fester in sealed vaults, waiting to feel the heat of greedy hands. Tomb robbers might discover a lightning-devouring Great Green Devil shield, the sigil-scorched bones of a tyrannosaurus hatchling, or a jewel-crusted soul-catching skull that aches to be swallowed by the cannibal colossus.
- Sing the hymns of cruelty
- Tomb robbers can sabotage their rivals across the veil by shouting with the voice of the Great Green Devil, scattering the volcanic ashes of the tyrannical Sickle-Dancer, commanding towering priestess statues, or unleashing hasted spheres of annihilation.
Great Mother of Ends, be the end of us all!
O Radiant Darkness, hear our hallowed call!
O Mother of Spheres! Hail! Consume all I am!
Dissolve me, Great Matron; Return me to sand!
What's included
- 56-page module
- 30 illustrated handouts
- Rules for head-to-head tournament play
- Optional rules for single-team play
- 14 new monsters
- 12 new treasures
- Digital and hand-drawn temple maps
- 6 ready-to-play characters with portraits
- Printable premonition, treasure, and sabotage cards
- VTT tokens
- Winner's certificate
- System
- Shadowdark RPG
- Character Level
- Level 4
- Formats
- PDF, Paperback, Hardcover
- Pages
- 88
- Time Limit
- 3 Hours
- Recommended Ages
- 13 and up
- Content Advisories
- Blood and Gore, Fantasy Violence
- Illustrations
- Jenn Mansell, Teresa Guido, Julia Pyrce Harmon
- Poetry
- Kristina Tracy
- Release Date
- March 2025














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